About PC Game Doctor
PC Game Doctor spun off from Mobile Game Doctor as the model became more and more prevalent in the PC space. A new Free to Play/MTX ecosystem arose, and a lot of the knowledge that was previously relevant mainly to Mobile Free To Play is now relevant to developers working with that model on Steam, the web, and PC in general. The effort has been led by a combination of leadership from Mobile Game Doctor (Dave R, Mike K) who have experience in the PC space, and PC experts (Rowland Cox). PC developers are often reinventing the wheel, or worse – haven’t considered factors that mobile F2P developers have understood the importance of for a decade.
Our Team
Dave R
Dave Rohrl is Game Doctor’s Founder and Chairman, and provides strategic business and creative guidance to the company and assists on key accounts. Dave’s 28-year career in game design, production, and studio leadership included stops at Pogo, PopCap (where he was immortalized as Crazy Dave in Plants vs. Zombies), Zynga, and Playdom. Dave founded Mobile Game Doctor in 2014 to help struggling free-to-play developers solve hard creative, process, and business problems, and served as the company’s CEO until early 2021.
Rowland Cox
Mike Kanarek
Mike is Game Doctors’ Head of Marketing, and General Manager. He cut his teeth in PC MMOs and since then has worked in marketing and product on Console, Mobile, and AR/VR titles from breakout indie hits like Race The Sun, to AAA titles like Rock Band 3 and Lord of the Rings Online. Mike specializes in marketing strategy, creatives optimization, and product marketing and is especially interested in cross-platform titles and titles with strong brand or IP connections.
Leona Jasa
Leona Jasa is Game Doctors’ lead marketing consultant. She is a jack of all trades in marketing but is particularly skilled at Steam page optimization, community strategy, influencer marketing, and launch planning.
Tadhg Kelly
Tadhg Kelly is a longtime game designer, producer, writer and executive with experience in most major platforms. He started his career in the UK in studios like Lionhead and Climax, as well as founding a startup and writing the game design blog What Games Are. Since 2013 Tadhg has lived and worked in Seattle, in both mobile and AR/VR, including launching some of the first games on Magic Leap. He now heads up operations and quality control at Mobile Game Doctor.